Shipped Work
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Horizon Worlds
Built editor performance tools (View Mode, Scene Understanding plugin) and user scripting systems for Meta's internal VR game engine in C# and C++ — shipped across both the desktop authoring environment and the Quest runtime.
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Warden of the Isles
Sole engineer on this VR blend of real-time strategy and mage simulator — gameplay systems end-to-end alongside AI, GUI, and audio/3D animation integration. Build a town, command troops, and wield spells across a 15-hour voiced campaign.
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GreenPark Sports
A social virtual world for sports fans to meet, talk, watch, and play together with their favorite teams. Built a multiplayer mini-game on Photon Quantum and designed architecture for backend-driven game systems.
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Clockwork Dungeon
Engineered all gameplay systems for this trap-puzzle game across 40 hand-crafted dungeons — no guards, only predictable clockwork hazards to learn and outsmart. Includes a level editor and full Steam Workshop integration.
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AR Pong
Built at Meta on experimental Android AR hardware — a 3D multiplayer pong for Orion glasses with shared-space play between two real-world players.
Prototypes & Experiments
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Adventure for Heroes
A local 4-player fantasy action-adventure designed to bring young children into gaming — family-friendly combat, original puzzles, light RPG progression, and a story by an award-winning writer.
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We Have Been Boarded
A solo-built VR shooter prototype released on itch.io — a small experiment in fast iteration and platform release.