Shipped Work

  • Horizon Worlds

    • Meta
    • Quest + Desktop
    • Performance Tooling

    Built editor performance tools (View Mode, Scene Understanding plugin) and user scripting systems for Meta's internal VR game engine in C# and C++ — shipped across both the desktop authoring environment and the Quest runtime.

  • Warden of the Isles

    • Steam
    • Meta Quest
    • VR
    • RTS · Magic

    Sole engineer on this VR blend of real-time strategy and mage simulator — gameplay systems end-to-end alongside AI, GUI, and audio/3D animation integration. Build a town, command troops, and wield spells across a 15-hour voiced campaign.

  • GreenPark Sports

    • Unity
    • Mobile
    • Multiplayer
    • Photon Quantum

    A social virtual world for sports fans to meet, talk, watch, and play together with their favorite teams. Built a multiplayer mini-game on Photon Quantum and designed architecture for backend-driven game systems.

  • Clockwork Dungeon

    • Steam
    • Puzzle
    • 2D

    Engineered all gameplay systems for this trap-puzzle game across 40 hand-crafted dungeons — no guards, only predictable clockwork hazards to learn and outsmart. Includes a level editor and full Steam Workshop integration.

  • AR Pong

    • Meta Orion
    • AR
    • Multiplayer

    Built at Meta on experimental Android AR hardware — a 3D multiplayer pong for Orion glasses with shared-space play between two real-world players.

Prototypes & Experiments

  • Adventure for Heroes

    • Prototype
    • Local Co-op · 4 Players
    • Action-Adventure

    A local 4-player fantasy action-adventure designed to bring young children into gaming — family-friendly combat, original puzzles, light RPG progression, and a story by an award-winning writer.

  • We Have Been Boarded

    • Prototype
    • itch.io
    • VR

    A solo-built VR shooter prototype released on itch.io — a small experiment in fast iteration and platform release.